Projects

Unity Projects
I had the chance to dive into Unity engine and finish up few small projects for my certification. One of them was a platform game, Roller Madness and the other a First Person Shooter, Box Shooter. I was able to see the ways of how C# works and modify it to my own needs. I also learnt how to create user interface, design simple levels and create objects behaviour.
Paradox/World of Cebulandia
One of my first attempts to create full game experience. It was part of my Prinicples of Game Design certification, where I had to write and outline the Game Design Document, prepare a Story Bible and wrap it up with a prototype. The game ended up as something entirely else, but you can check the prototype below or see the full polish version here.


Unreal Engine 4
Level Design
Unreal Engine 4 is a powerful engine with a lot to offer. I've spent few months learning through online guides and my self-determination how to use the engine's tools. Focusing mainly on interiors, realistic scaling, visuals such as lightning the environment, post processing volumes and reflections. Additionally, I've got some grasp on creating cutscenes, interface and blueprints.